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In the snowy areas, the game goes deep enough with physics and movement in that Lara has to avoid deep snow as much as possible. You're not in Syria long, though, as the game will transition back to a snowy world, though I'll refrain from saying where just so you can enjoy the story after the prologue on your own. Some of the clipping issues I experienced from the first game have been cleaned up beautifully and even the water looks more natural and realistic.
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Even in a desert, this game looks gorgeous. While the game's opening sequences are in the mountains, the game truly gets rolling in Syria where Lara is after a relic in an ancient tomb and lost city. The surroundings of the game are beautiful. While Lara was trying to survive on the island, this game really pushes her to be more on the offensive, and I loved that. There's something gratifying about hiding in wait, watching an enemy simply walk by and then pop out and drill them with an arrow behind the ear.
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I found myself exclusively using Lara's compound bow as much as possible just to earn the maximum amount of experience points, mainly because it's easy to upgrade and makes zero noise. Early on, it's quite easy as Lara has plenty of options such as large flower beds, obstacles, crates, and so on. Doing so will nets great experience boosts, so when entering new areas, it is highly recommended to use every last item and surrounding to your advantage.
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Stealth has become a big part of the series now as Lara is expected to try and dispatch enemies as silently as possible. This will all become pretty apparent after going through the prologue/tutorial portion of the game that sets the scene. A few added moves have been added in, such as climbing trees and hopping on branches to get better vantage points or to gain access to new areas. This only tends to happen when survival instincts are activated by the player (Pressing in the right analog will trigger this) so that's a fair warning to anyone who wants to try and keep this game as challenging as possible. These hints can be very subtle, though they sometimes give away too much and make an optional tomb less challenging. Weapons, movement, climbing, and interacting have gone through no update, though the game will still give some indication of what to do if you're lost and need some help in the form of survival instincts. The controls from the reboot are unchanged, save for a couple of additions. The same thing that made Tomb Raider great is what makes Rise of the Tomb Raider great, and that's enjoyable gameplay. Now, Crystal Dynamics are on the second chapter of their reboot, and Rise of the Tomb Raider is just as good, if not better, than the first chapter. The result was a fantastic game that stayed true to the series, yet showed Lara in a completely new light.
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Instead, I left that appointment feeling rejuvenated by the opportunity to see Lara Croft in a new way: A younger, inexperienced adventurer just learning how to survive. Lara Croft was a staple of the industry, a legendary character, and I felt that her story may have been told as best as it could. I had always been a fan of the series, but felt that it had run its course. Almost three years ago, I visited with Crystal Dynamics, the developer behind the reboot of the Tomb Raider series at CES in Las Vegas.